BOUNTY HUNTING

One of the galaxy’s oldest professions, bounty hunting is a lucrative – but dangerous – activity that is held in great esteem by adventurers.

RESOURCES

Bounty hunting requires one workweek and at least 500 cr spent on materials, bribes, gifts, and other expenses. Spending more money increases your chance of successfully collecting your bounty, as shown in Resolution.

RESOLUTION

After one workweek, the character makes a Wisdom (Survival) check, with a +1 bonus per 500 cr spent beyond the initial 500 cr, up to a maximum bonus of +5. The character then consults the Bounty Hunting Roll Modifier table below.

Bounty Hunting Roll Modifier
Ability Check DCd100 Roll Modifier
10+5
15+10
20+15
25+20
30+25

The d100 Roll Modifier is added to the percentile dice rolled for the Bounty Hunting Results table, which is discussed below.

Once the player has determined their bounty hunting roll modifier, they then roll percentile dice and consult the Bounty Hunting Results table below.

Bounty Hunting Results
d100Result
40 or lowerYou fail to catch your target.
41-70You fail to catch your target, but stumble across a lesser bounty, earning 500 cr
71-100You catch your target, resulting in a 1,000 cr bounty
101-110You catch a high-value target, resulting in a 2,500 cr bounty.
111 or higherYou catch a kingpin, resulting in a 10,000 cr bounty and a nickname.

COMPLICATIONS

Bounty hunting is a dangerous profession that involves interaction with many seedy and nefarious characters, and targets rarely go willingly. Consequently, each workweek spent bounty hunting brings a 10 percent chance of triggering a complication.

This is a great opportunity to create a rival to the party, or involve a previous rival.

Bounty Hunting Complications
d6Complication
1Your quarry swears up-and-down that you’ve got the wrong person.
2Your target manages to escape after you’ve collected your bounty, and they are coming for you.
3Your target was very valuable to a crime boss, and they’ve sworn to take revenge on you.
4Your target had connections with an esteemed noble family, and they’re publicly besmirching you.
5Your target was a high-ranking member of a guild. You’ve earned their ire.
6Another bounty hunter was also on the hunt. You just barely beat them, and they’re not happy.

UPTIME

Bounty hunting is another activity that many characters will find attractive, but it is better executed using the three pillars of adventuring. The GM can determine that complications arise, as appropriate.